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- Bleat
- Bleat
- Bleat
- Main Menu Info
-
- The main menu allows the user to select what he or she wants to do next
- in the game. To choose a selection from the main menu, use the arrow
- keys (\\) to highlight the selection you want, and press \<\C\R\>. A
- quicker way is to press the highlighted letter corresponding to the
- desired selection.
-
- To change pilots, activate or deactivate a pilot, create or delete a
- pilot, or view pilot records, choose the \("\Duty Roster"\) selection.
-
- The \("\Combat Missions"\) selection allows the user to choose between
- various battle scenarios, or Theaters-of-Operation. This leads to a
- great deal of variety in the type and quality of opponents. A pilot
- must prove his proficiency in multiple theaters to advance far in rank.
-
- If you want to brush-up on some specific aspect of your flying and
- fighting skills, then you can choose the \("\Training Missions"\) sel-
- ection. This allows you to choose the number and quality of a limited
- array of opponents. By default, a pilot flies an invulnerable plane
- during the training missions, and thus they are not counted. Note
- that if a standard plane is chosen, then these missions DO count
- toward a pilot's career, and a pilot can still be killed or captured
- in these missions.
-
- You can see who the hottest pilots are by choosing \("display \High score\)
- \(list"\).
-
- \(CORNCOB-3D\) is shareware. If you continue to use the program, you should
- consider registering it. You can find out more about this by choosing
- \("\Registraion"\) from the main menu.
-
- The \("keybord/\Joystick setup"\) selection allows the user to choose how
- the plane will be controled. The current choices are shown at the
- bottom of the main-menu screen.
-
- The authors of \(CORNCOB-3D\) have recorded a few demo flights to demon-
- strate the variety of situations which can be encountered. You may
- view these demos with the \("\Watch a demo flight"\) selection. Please
- note that due to the compression used to record the flight character-
- istics, the demos will not be as smooth as the actual game.
-
- When you have finished playing \(CORNCOB-3D\), you may exit the program
- by choosing \("e\Xit to dos"\). You may also type \<\E\S\C\>. Note that
- this selection does NOT ask for user confirmation, because that would
- be silly.
-
- Duty Roster Menu Info
-
- When \(CORNCOB-3D\) is first run, the pilot flying is considered to be
- a trainee. The trainee does not have a record, and his exploits and
- current selections are erased each time the program is run. The \("\Duty\)
- \(roster\) menu allows users to create pilots which can be used in re-
- peated missions. Also the current choices (such as theater of operation)
- for each pilot is saved when the program exits. It is very satisfying
- to build up a career in this way. Also, it is more challenging, because
- keeping your pilot alive is one of the main points of strategy! Having
- a pilot with a great record definitely is grounds for bragging rights
- when you discuss the game with your friends.
-
- On the left is a list of selections which you can choose from by using
- the arrow keys (\\) to highlight the selection you want, and press
- \<\C\R\>. As usual, a quicker way is to press the highlighted letter
- corresponding to the desired selection. On the right is a list of the
- currently known pilots. Many of the selections require the user to
- choose a pilot from the list on the right. When you do this, one of the
- pilots in the list will be highlighted. Move the highlight to the de-
- sired pilot with the arrow keys (\\), and press \<\C\R\>. While a
- pilot in the list on the right is highlighted, the menu on the left will
- be replaced by a box summarizing that pilots career. This is to aid
- in choosing the desired pilot.
-
- You create a pilot with the \("\Create Pilot"\) selection. When you choose
- this, a box will pop up prompting you for a pilot's name. You may
- choose any name you want subject to a 20 character limit. After you
- type in the name, the program will ask you if you want to activate the
- pilot. The \(active\) pilot is the pilot which is used when a mission
- is flown, which is probably what you want so just press \<\C\R\> for yes.
-
- You can change the active pilot with the \("\Activate Pilot"\) selection.
- When you choose this, one of the pilots in the list will be highlighted.
- Move the highlight to the desired pilot with the arrow keys (\\), and
- press \<\C\R\>.
-
- You may deactivate the active pilot with the \("\Deactivate Pilot"\) se-
- lection. When you do this, no pilot in the list is considered active,
- and the active pilot will be "trainee" as discussed above.
-
- You may delete a pilot with the \("de\Lete Pilot"\) selection. When you
- delete a pilot, his record is permanently removed.
-
- If your pilot is killed or captured during a combat mission, he will be
- deactivated, and cannot be activated. You can override this, and bring
- a pilot back to life with the \("r\Esurrect Pilot"\) selection. Beware
- though, the program keeps track of the number of resurrections, and dis-
- plays this information prominently in the pilot's record. It is hard to
- brag about what a great career your pilot has when he has been resurrec-
- ted several times!
-
- If you don't like the name you chose for your pilot, you can change it
- with the \("re\Name Pilot"\) selection. This changes the pilots name with-
- out affecting his career.
-
- If you want a detailed view of your pilot's record, choose the \("\View\)
- \(Pilot Records"\) selection. Move the highlight to the to the desired
- pilot, and press \<\C\R\>. This will bring up a full screen display of
- that pilot's record. You can then move through the list of pilots with
- the arrow keys, or return to the menu with \<\C\R\>.
-
- Combat Missions Info
-
- \(CORNCOB-3D\) allows a pilot to choose between several different battle
- scenarios, or \("Theaters-of-Operation"\). The theaters vary in dif-
- ficulty and in the type of opponent.
-
- You can fly a combat mission in one of the theaters-of-operation by
- choosing the \("\Fly mission"\) selection.
-
- Most Theaters-of-Operation consists of 9 airfields. Surrounding these
- airfields are enemy targets, which you must kill. If you fly from one
- airfield to another, then the next time you fly that theater you will
- begin at the new airfield. As you fly in a Theater-of-Operation, the
- state of the universe is preserved. Thus enemy sites and targets that
- you kill in one mission will still be dead when you continue in a later
- mission.
-
- In the upper-right is a list of the various Theaters-of-Operation. You
- select one of these with the \("\Open a new theater of operations"\) selec-
- tion from the Theaters menu. This highlights one of the theaters, and
- you can change the highlighted name with the arrow keys. Pressing <CR>
- chooses the highlighted name. Pressing <ESC> or <BS> aborts the choice
- and returns you to the Theaters menu. You may open as many different
- theaters as you wish.
-
- In the lower-right is a list of the Theaters you have opened. This
- list changes according to the current selected pilot. Each pilot has
- a current Theater-of-Operations. When you fly a mission from the main
- menu, you fly in your current Theater-of-Operations. The current
- theater is indicated by a \(\) in the list at the lower-right as well
- as being shown at the upper-left of the theaters menu, underneath the
- current pilot.
-
- You can change the active theater with the \(\Activate an open theater\) menu
- item. Pressing this item will highlight the current theater in the list
- of open theaters in the lower-right, and give a brief status of theater
- on the left. Choose the desired theater with the arrow keys and press
- <CR> to activate that theater or <ESC> or <BS> to abort.
-
- You may choose to play with an invulnerable plane with the \("toggle\)
- \(invulnerable \Plane"\) selection. When flying with an invulnerable plane,
- you will not be damaged by any alien forces, or by any collision. How-
- ever, if you leave your plane you are still quite mortal and can be
- killed or captured. Flights taken with an invulnerable plane are never
- counted toward a pilots record.
-
-
- Registration Menu Info
-
- \(Information on Registration\)
- Thank you for considering registration. There are two registration
- options available. Economy registration is $15, and full registration
- is $25. Economy registration will enable to you to run the Corncob
- program which you already have on one (and only one) computer without
- trial period notices etc. With the full registration you are sent a
- floppy disk with the latest unprotected version of Corncob with mission
- builder, a photocopied manual for the MB, and telephone support.
-
- \(Information on Full Registration\)
- With full registration, you need only send Pie-in-the-Sky your name,
- address, and a check for $25. You will be sent a floppy disk contain-
- ing the latest version of Corncob, along with a mission builder with
- photocopied documentation. Fully registered users will be entitled
- to telephone support. The version of Corncob which you will receive
- will have no copy protection, or shareware interruptions.
- Please print out the file ORDERFRM.DOC, and fill it out. If you
- have no printer, just send a note with same information that is re-
- quested in the order form.
-
- \(Information on Economy Registration\)
- When you play \(CORNCOB-3D\) for the first time, you will be issued
- a registration code. This code is unique to the computer which
- is running \(CORNCOB-3D\). To register your copy of Corncob, send
- this code, and $15.00 with a self-addressed stamped envelope to Pie
- in the Sky, and you will receive via mail a meshing code number with
- instructions which will enable you to run Corncob on your computer
- with no registration interruptions.
- Pie in the Sky offers this low cost registration by minimizing the
- time required in order to process the registration. Therefore, only
- registration requests which follow the requirements will be processed.
- The easiest way to get the requirements correct is to print the file
- ORDERFRM.DOC, and fill the information out.
- \(Make sure you include a self-addressed stamped envelope!!!\)
- This is so that Pie in the Sky can mail the reply back to you in the
- envelope you provide. No economy registrations will be processed
- without a self-addressed stamped envelope!!!
- Note that economy registrations will only run on the computer
- from which the registration code was taken. If the code which you
- send to Pie in the Sky is incorrect, your registration process WILL
- NOT WORK! This limitation is not to punish users who choose economy
- registrations, it is merely a way to register users inexpensively
- without having to send them floppy disks, which takes time and
- resources.
-
-
-
- Keyboard/Joystick Setup Menu Info
-
- This menu allows the user to choose between keyboard control and
- joystick control. If you do not have a joystick, then you must choose
- keyboard control.
-
- To choose keyboard control, use the \("choose \Keyboard control"\) selection.
- To choose keyboard control, use the \("choose \Joystick control"\) selection.
-
- Note: Keyboard players should view the Keyboard
- Play chapter in the view documentation
- section of the main menu for helpful info.
-
- Normally, \(CORNCOB-3D\) only asks to recenter the joystick when it
- detects a significant amount of drift since the last time this was
- done. You may override this and force the program to re-center the
- joystick only when you want by choosing the \("choose \Manual joystick\)
- \(centering"\) selection. The program will then only attempt joystick
- recentering when you choose the \("\Force joystick re-centering next\)
- \(flight"\) selection. Of course, this selection is ignored if you have
- chosen keyboard control.
-
- In order to return to the default automatic centering, choose the
- \("choose \Automatic joystick centering"\) selection.
-
- All of the current choices are displayed at the bottom of the menu.
-
- Training Missions Menu.
-
- If you want to brush-up on some specific aspect of your flying and
- fighting skills, you can design your own mission by choosing the
- \("\Training Missions"\) selection. This allows you to choose the
- number and quality of a limited array of opponents. Note that these
- missions still count toward a pilot's career, and a pilot can still
- be killed or captured in these missions.
-
- In the \("\Training Missions"\) scenario, you have a single simple
- objective: destroy a field of 15 alien fuel dumps. A force-field
- protected orb is also present. You should try to destroy the orb to
- really hone your flying and fighting skills.
-
- The design-your-own aspect enters in the number and quality of alien
- defences. The tick field is protected by KLA's and AAA batteries, as
- well as a swarm of enemy ground vehicles which are just itching to
- capture anyone on the ground. You may choose the number and quality
- of each of these defences. The more and higher quality you choose,
- the more skill required. Of course, your score will reflect this.
-
- You can fly a training mission by choosing the \("\Fly mission"\)
- selection.
-
- To choose the quality of the enemy defences, select \("modify \Wicked-\)
- \(ness of enemies"\). This will bring up a menu allowing you to
- change the "wickedness" of the three defences. Wickedness values
- range from 1-8 inclusive, with 1 representing really stupid opponents,
- and 8 being deadly. Top quality defences should only be attacked
- by truly expert flyers! A special wickedness value of 0 is reserved
- to select a random spread of wickedness. This is for those who like
- surprises.
-
- To choose the number of enemy defences, select \("choose \Number of\)
- \(enemies"\). This will bring up a menu allowing you to change
- the number of each of the three defences. You may choose between 0
- and 25 inclusive of each. (Note well that choosing a large number
- (>~5-10 will put a strain on your CPU. If you experience too slow of
- a frame rate, cut down on the numbers.)
-
- The default values are as follows:
- 5 KLA sites Random spread of Wickedness
- 6 AAA batteries Random spread of Wickedness
- 2 vehicle sites Wickedness 4
- This represents a relatively advanced setting. The beginner should
- especially beware of the danger of plowing his plane into the turf
- when strafing the fuel dumps. You can restore these default settings
- at any time with the \("choose \Default values"\) selection.
-
- You may choose to play with an invulnerable plane with the \("toggle\)
- \(invulnerable \Plane"\) selection. When flying with an invulnerable plane,
- you will not be damaged by any alien forces, or by any collision. How-
- ever, if you leave your plane you are still quite mortal and can be
- killed or captured. Flights taken with an invulnerable plane are never
- counted toward a pilots record.
-
- Hiscore Menu
-
- Obviously, no combat game is complete without a high-score list, and
- \(CORNCOB-3D\) maintains three separate lists: the High-Score list,
- the Top-Career list, and the Fast-Career list.
-
- The High-Score list, shown by choosing the \("see list of high \Scores"\)
- selection, is a list of the top 10 best missions, sorted by points,
- along with the pilot, theater-of-operation, and number of kills. Pilots
- with a strong showing in this list are the true hot-shots of the game.
-
- The Top-Career list, shown by choosing the \("see list of top \Careers"\)
- selection, is a list to the top 10 best careers, sorted by points,
- along with the pilot, number of missions, number of resurrections, and
- number of kills. This list shows the most decicated pilots -- for
- total points is a measure of who the "aces" are.
-
- The Fast-Career list, shown by choosing the \("see list of \Fastest\)
- \(careers"\) selection, is a list of the "rising star" pilots. This is
- a career list sorted by average points per mission. Thus, you can
- usually see which pilots got off to the best start with this list.
- There is a requirement of three missions to appear on the Fast-Career
- list.
-
- The first two of the lists show number of kills. This is a three
- number field, showing, from left to right, number of missions objec-
- tives accomplished, number of primary kills, and number of other kills.
- Primary kills are defined as TETS, Fuel Dumps, AAA batteries, Missile
- or Vehical Sites, and Orbs. Other kills are KLA and vehicals.
-
- When pilots are deleted from the roster, their careers are frozen,
- and their names are marked in all the lists with an \*. Thus, the
- same name could appear repeatedly in the career lists, if a pilot is
- deleted, and recreated.
-
- Each of the lists can be independantly deleted by choosing the \("\Delete\)
- \(one of the above lists"\) selection.
-
- Delete a high score list menu
-
- Each of the High-Score lists can be deleted independantly from the others.
-
- To delete the top score list, choose the \("delete the list of top\)
- \(\Scores"\) selection.
-
- To delete the top score list, choose the \("delete the list of top\)
- \(\Careers"\) selection.
-
- To delete the top score list, choose the \("delete the list of \Fastest\)
- \(careers"\) selection.
-
- Each of these choices will require confirmation by pressing <CR>.
-
-
-